Category Archives: The Gaming Adventure

The Grand Gaming Adventure where I slog my way through my ever-expanding list of games, in alphabetical order (per GOG Galaxy launcher)

Hello, 911?

My next game in the Great Gaming Adventure was “911 Operator” which is produced and developed by Jutsu Games, a Polish crew, I believe. They also developed various other sim games in the same vein. This is not my usual fare, but it came with a Humble Bundle, I think, and as per my Gaming Adventure rules, it was next in line.

I completed the game over 3 evenings, but I think the “Career Mode” can easily be completed in one sitting, perhaps 3 to 4 hours on the Easy level, which is what I chose. There’s a “Free Play” mode, where I think you can pick a city and just play until you get overwhelmed, growing your teams and adding firepower and technical support. (MORE HELICOPTERS! MORE MOTORBIKES! Cue the “Chips” theme!)

Surprisingly, once I got the hang of it, I rather enjoyed the challenge of the game. In career mode, you start out in a small town in Hawaii, with minimal crime and few incidents. Obviously, this is all on Easy Mode, as I prefer “story” over challenge – I’m a bit of a wuss like that 😀 – but there are 3 other modes of progressively crazy difficulty to choose from. Once you successfully complete a few duty shifts in this town, you are moved to a slightly larger town with more crime and incidents.

Loading screens were various helpful REAL LIFE hints and instructions for a multitude of medical or safety issues! Ranging from hostage situations to poisoning, burns, and, as seen below, hypothermia.

You have the 3 services to control, with incoming dispatch reports that you have to send out teams to as needed. Once I played a few rounds, I realised your “efficiency” rating depended on your response to each incident – Did you sent the SWAT team to a pickpocket report? Or did you send a single motor bike team to a gang shootout? Was the main fire truck sent for a cat in a tree? I was then able to prioritise and send the right unit for the appropriate incident level.

Scattered in between these incident dispatches are the bread and butter of this game – the 911 call. You get everything from men trying out their pickup lines (yes, seriously – “This woman must need an ambulance… because she just fell from heaven!” along with some other gems) to stolen cars, illegal parking, hostage situations, bank robberies, burning hotels, terrorists, and random political bombings.

Each city was progressively larger and more complex, or, in the case of your final city, Washington, not the largest, but filled with politicians and intrepid journalists – and yes, they call you, asking for information and comments. Sometimes, people even attempt to bribe you not to send the police, or they inform you that they know “important people” and that they could end your career, and you are given various choices regarding your reaction things like this. One caller wanted us to send someone to sort out her 14-year-old daughter who was throwing a tantrum and breaking things, and another as a politician who had gotten himself into a little pickle and wanted an ambulance, but “no cops!” I sent the police anyway.

The voice acting was pretty good, with about 9 pages of “Voice Actors” with about 4 to 6 actors listed on each page. They did a great job! Some of the calls were repeats, but generally, each call was unique in some way, even if just in the dialog options you were offered, or the location and level of threat that was present.

Overall, I would actually highly recommend this game for people who enjoy the “simulation” genre – and there are more games like this one under the same umbrella, made by the same small development crew.

Stay on the line, help is on the way…

Around The World In “80 Days”

I played this game a few months ago when I first got it (part of a Humble Bundle, if I remember correctly, as it’s not something I would normally buy for myself) but I made to the other side of Russia and that’s where I got stuck. I didn’t have enough money to pay for the ship across the ocean to the Americas, and I didn’t have the time left to go up and across to Alaska.

I learned from my mistakes, and this time I avoided Russia completely until ending up in Vladivostok to take a ship from there. I went through the Middle East, India, China, and Japan instead. I crossed the USA in record time, and before I knew it… I was back in London where I started with 3 days to spare!

Yes, you heard that right! I made it around the world in 77 days! I also didn’t run out of money, even after being hijacked by Jesse James himself! *flex*

The possibilities of this game are endless, truly. The story is complex and there are so many choices and paths and ways to get where you need to go that it can be a little overwhelming sometimes! This time around, I took the “speak to the little people” route – I spoke to the deckhands and the pilots, and the engineers, and the cooks, and the maids, and the merchants, and the sailors, and the soldiers. I learned their stories, and Jean Passepartout (your character in the game – the trusted valet of Phileas Fogg) became a well-travelled, kind, compassionate man, with a surprising little tidbit and secret in New Orleans. Play it to find out for yourself! Although, with the character building and storylines of this game, you may actually arrive in New Orleans with a completely different palette of tricks and traits which will give you a completely different story in the city! Isn’t that incredible?

Apparently, this game won many awards, and I can see why.

Merci beaucoup, au revoir, and I’ll be seein’ you, “80 Days,” thanks for the dates and the salty crackers.

These are the only screenshots I took – when I completed the game – as I was actually so intently focused on reading and planning and shuffling things around in my suitcase, that I forgot to take any while I was playing!

(PS – it is currently available on GOG.com for a mere $2.49 in their Summer sale) (No, I don’t get anything for saying that)

We Begin – “35MM”

I initially played this game back in 2018 and only got about 30 minutes into the game before something distracted me and I forgot about it. Cue the Gaming Adventure, and, according to my GOG.com launcher (Which shows all of my 640+ games in alphabetical and numerical order) this was the first game on my list.

The game is not particularly intuitive when it comes to using things, or interacting with people or objects. I randomly found the inventory, and how to switch between your knife, other weapons, and, most importantly, your 35MM camera. That’s the reason I actually got the game way back then – the gorgeous atmospheric landscapes and locations, and your handy camera that was number 1 in your inventory and first in your “weapon wheel” so to speak.

I didn’t really know what to expect with this game – it’s made by a very small indie developer (1 person did pretty much everything except the music and the voices) and originally made all in Russian. The translations are not perfect, but they convey the meaning of the characters and some basic instructions in the beginning, with a few hints scattered throughout the game to attempt to guide you through the quite complex puzzles! There’s also some action, and I have to admit, the scenes in the metro had my heart pumping. The sounds and visuals were quite suspenseful and I was pretty terrified in some parts! The story is tragic, both on a “global” scale and on a character scale. The global tragedy is explained pretty much from the beginning, and it gets elaborated on quite well – simply seen from each character’s point of view, and with a few notes and journal entries and newspapers found in the various places you make your way through.

The more personal stories are heartbreaking and very dark, and they come to fruition at the end of the game in the final scenes. Until then, you only get little tidbits, not quite understanding the full extent of the story.

This is a once-off game – once you know the story and the puzzles, there is not much “replayability” to the game, but I think this is okay, because this is a game and a story that will stick with you for a while.

I definitely don’t want to go down in those tunnels again. Once is more than enough.

So, thank you, “35MM” for showing me a dark, sad, tragic tale in a very new way, and I’ll say “Do svidaniya, moy novyy drug.”